
Unit 8
Activities- 1 Candy Graphs
Students will figure out how many pieces of candy are in a large jar calls for some tasty data collection and analysis. - 2 Comparing Mean and Median
Using interactive software, students can compare and contrast properties of measures of central tendency, specifically the influence of changes in data values on the mean and median. - 3 Popcorn Drop
This statistics activity is based on a game with pieces of popcorn and data analysis. - 4 Stem-and-Leaf Plotter
This activity generates a stem and leaf plot from data that the user enters. Users must have data to enter in order to effectively use this applet. eText- 5 Glencoe Mathematics: Application
These are companion resources to the MSM I textbook and include: parent and student study guides, lesson-by-lesson review quizzes, research sources for chapter projects, interdisciplinary research information, career connections, interactive vocabulary games, and more. eTools- 6 Bar Chart
This bar graph can be fully customized. Add each element of a bar graph indicating whether you want totals of percentages displayed. - 7 Bar Graph
This activity allows the user to graph data on a bar graph. Students can use predefined data sets or enter their own data. Users can also change graph properties such as the scale and the color of the bars. - 8 Circle Grapher
Use this tool to graph data sets in a circle graph. You can input your own data or alter a pre‑made data set. - 9 Create a Bar Graph
The user of this applet can enter data as well as manipulate the y-axis values to create a bar graph. The ability to manipulate the y-axis values allows the creation of potentially misleading graphs, a good source of discussion. - 10 Create-a-Graph
Create your own bar, circle or line graphs and save, print or email them when finished. - 11 Pie Chart
The Pie Chart manipulative offers a convenient way to generate illustrations or representations of parts in relationship to a whole group. Games- 12 Train Race
A game that explores the concepts of mean, median, and range. Text- 13 2-3
Five on-line selected response questions supporting the objective. - 14 2-4
Five on-line selected response questions supporting the objective. - 15 2-7
Five on-line selected response questions supporting the objective. - 16 2-7
Five on-line selected response questions supporting the objective. - 17 2-8
Five on-line selected response questions supporting the objective. - 18 2-8
Five on-line selected response questions supporting the objective. - 19 2-8
Five on-line selected response questions supporting the objective. Videocasts- 20 Errors in Data - Atmospheric Temperature (DE streaming)
Misleading data can be a result of measurement error, human error, measurement bias, or incomplete reporting (Student Login: hcpss_student, Password: student). - 21 Representation of Data (DE streaming)
It is possible to make otherwise accurate data misleading by displaying it incorrectly (Student Login: hcpss_student, Password: student). - 22 Stem and Leaf Plots - Dog Weights (DE streaming)
Comparing the weights of dogs in a stem-and-leaf chart keeps each value intact while showing the distribution of the data (Student Login: hcpss_student, Password: student).
Unit 9
Activities- 1 Spinners and Dice (Experimental Probability)
This activity allows the user to experiment with various random number generator models such as spinners and number cubes and tally results. eTools- 2 16 Number Tiles
The applet permits creating a box of up to 16 colored cubes, including the possibility of duplicates. Cubes can then be drawn at random (with replacement). A bar graph shows the results that can be compared to the theoretical results. - 3 Adjustable Spinner
An adjustable spinner allows students to conduct experiments with probability. - 4 Birthday Applet
Randomly generates up to 100 birth dates and records duplicates. - 5 Box Model
To model a simple probability question, such as flipping a coin or tossing a die, the user simply puts into the box some appropriate collection of numbers and allows the simulation to proceed by drawing from the box. - 6 Coin Toss
This virtual manipulative uses a random number generator to model tossing a coin repeatedly and records the results. - 7 Dice Table
This activity allows the user to calculate the probability of each number (2-12) appearing when two dice are rolled. They also get practice converting probabilities into fractions, decimals, and percentages. - 8 Dice Toss (Dice Table)
This activity allows the user to calculate the probability of each number (2-12) appearing when two dice are rolled. - 9 Marble Mania
This applet explores randomness and probability. You’ll be able to control how many and what color marbles to place in virtual marble bag. An advantage of this applet is that you can run a large number of different trials in a short amount of time. - 10 Spinner
This virtual manipulative can customized and used to teach about chance and random choices. - 11 Theoretical vs Experimental Spinner
This activity allows the user to explore experimental and theoretical probabilities adding and removing sections of a circle. Games- 12 SKUNK
In this game, students practice decision-making skills leading to a better understanding of choice versus chance and building the foundation of mathematical probability. - 13 Sticks and Stones
In the game of Sticks and Stones, three sticks are tossed and results are recorded to demonstrate probability. Text- 14 13-1
Five on-line selected response questions supporting the objective. - 15 13-1
Five on-line selected response questions supporting the objective. - 16 13-2
Five on-line selected response questions supporting the objective. - 17 Course 2: 13-1
Five on-line selected response questions supporting the objective. - 18 Course 2: 13-1
Five on-line selected response questions supporting the objective. Videocasts- 19 Probability of Events BrainPOP
Brief animated clip and selected response quiz supporting the objective.